system review v0 · 2026.04.27

The Awed System,
top to bottom.Stress test it before we print it.

A walkthrough of the Awed Disc Golf System and the Digital Caddy product line. Use this page to review the language, run the interactive tools, find the gaps, and decide what is ready to ship in leather.

AuthorsJeremy Herr & AJ
Master Draftv0.1 with v0.2 addenda
Target PlayerLevels 3 / 4 / 5
First ProductCompetitive Caddy Book v1
awed by design
v0 review
the umbrella

Awed by Design is the company.
The Awed Disc Golf System is the methodology.
The Digital Caddy is one delivery surface.

The Digital Caddy is not a startup. It is one of several delivery surfaces for Core 3 of an authored coaching system that has been built over eight years with 26 tracked clients across the 2025 and 2026 cohorts.

pillar 1

A Method

A repeatable coaching system, written down, taught the same way every time, by every coach, with every student. The method is what makes a Foundation player able to grow into an Elite player without ever changing coach or system.

pillar 2

A Pathway

A player who walks in cold has a clear next step in front of them at all times. That step is named, defined, and earned. We do not "do lessons." We move players up a path.

pillar 3

A Product Line

Coaching is the spine. The company also has written curriculum, assessment deliverables, online programs, school clinics, junior league, branded scorecards, and printed handouts. Players can engage at many points.

the brand promise

Awed by Design produces players who own their swing, understand their bag, and know how to think their way around a course.

Distance is a byproduct. Confidence is the goal.

the methodology spine

Three Cores. Every drill, cue, assessment, and lesson plan maps to one of them.

Core 1 supports Core 2. Core 2 enables Core 3. We do not skip levels.

core 1

Movement Efficiency

"Can your body do the thing?"

Balance, athletic posture, footwork, rhythm, timing, basic mechanics. Without Core 1, nothing else holds.

core 2

Energy Transfer

"Can your body deliver the disc?"

Bracing, ground force, torque, sequencing through the kinetic chain, hip-shoulder separation, wrist as final lever.

core 3 · digital caddy lives here

Stock to Solution

"Can you make the disc do what the hole is asking?"

The cognitive layer. Stock shot ownership, then adjustment off stock for lie, wind, elevation, and risk. A mechanical thrower becomes a player.

the pathway

Six Player Levels. A clear next step at all times.

A player can spend years at any level. The level is not a grade. It is the lens through which we coach them today. The belt is earned by passing the test, not by attendance.

level 0 · white
New to Flight

Has never thrown with intent. Goal: produce a controlled flight on demand.

level 1 · yellow
Foundation

Building rhythm and accuracy. Goal: clean mechanics first, power later.

level 2 · green
Connected

Power begins to emerge. Goal: build reliable power and timing.

level 3 · blue
Intent

Calls shots on purpose. Goal: precision over power.

level 4 · brown
Solution

Solves problems on the course in real time. Goal: smart decisions, consistency.

level 5 · black
Competitive Master

Owns their game completely. Goal: peak performance, contribute back.

digital caddy targets level 3 · intent level 4 · solution level 5 · master
the player system

Stock first. Adjust second. Hero last, only when called.

The Decision Tree only runs once a player has a Stock Shot. The foundation comes before the framework.

foundation method

Establishing the Stock Shot

Throw an understable disc on a small hyzer. Let the disc do the work. The player's natural arm speed will reveal itself. Match disc speed to arm speed.

A natural brute may need a 10-speed disc. A kid may need a 2-speed disc. A new adult player typically lands somewhere around 5 to 7 speed.

Once the disc speed matches the arm speed, the player has a stock shot.

tool 7.2 · stock shot sheet

What gets recorded

The player's baseline throw, captured as a card. Used as the reference for every "stock or adjust" decision in Tool 7.9.

ShapeHyzer push, flat, anhyzer, flex
Peak heightLow / mid / high
FinishHard fade / soft fade / float
WindowDistance range at full power
Miss tendencyWhere the bad shot goes
Player typeLow / neutral / high torque
the centerpiece ip

The Four Adjustment Options.
Universal levers. Personal order.

Every shot in disc golf is some combination of four levers. Naming them gives the player and coach a shared vocabulary for what is being changed and why.

option 1
Change the Tool

Pick a different disc. A different mold, plastic blend, weight, run, or wear state is a different tool. A Z Buzzz and a D Buzzz are two different tools.

option 2
Change the Line

Pick a different path through the air. Same shot, ten feet left is a line change. Different gap, different aim point, different target.

option 3
Change the Knobs

One lever with three knobs: power, spin, torque. Power is adjusted often. Spin and torque are adjusted rarely but exist as separate dials.

option 4
Change the Angle

Same disc, same line, same power, different release angle. Conceptually a knob, pulled out as its own option because it is taught and adjusted distinctly.

lever-with-knobs visual

A control panel for the player

Tool is a slot you swap. Line is a map you redraw. Knobs are dials you turn (power often, spin rarely, torque rarely). Angle is its own dial.

power
spin
torque
angle

interactive · set your personal 1-2-3-4

Click each option in the order you reach for it under pressure. Your number 1 is what aligns most with your stock shot. Your number 4 is the most foreign and to be avoided unless trained.

options Tool Line Knobs Angle
1
first reach
Click an option above
2
default secondary
Click an option above
3
situational
Click an option above
4
avoid under pressure
Click an option above
tools 7.3 + 7.4

The Bag: a precise toolkit, not a pile of plastic.

A "tool" is broader than a mold. Different mold, plastic blend, weight, run, or wear state. If two discs do not behave the same in the player's hand, they are two different tools.

Sample Bag (filled in)

slottool (mold + plastic + weight + wear)stabilitytrust
Distance DriverInnova Destroyer · Star · 175g · FreshOSSituational
Fairway OSDiscmania FD3 · S-Line · 174g · Light wearOSHigh
Fairway StableInnova Teebird · Champion · 173g · FreshSHigh
Midrange StableDiscraft Buzzz · Z · 175g · FreshSHigh · #1 trust
Midrange UnderstableDiscraft Buzzz · Z · 175g · Beat 2 seasonsUSSituational
ApproachDiscraft Zone · ESP · 173g · FreshOSHigh
PutterDiscraft Luna · Jawbreaker · 174g · FreshSHigh

Note the same mold (Buzzz) appears twice as two different tools. Same Z plastic, same weight, different wear states, different roles.

tool 7.5 · wind adjustment matrix

Wind amplifies mistakes. Prepare or pay.

Each direction has its own page in the leather book. The phone reads it back to you live with your personal tool swaps.

what the wind does to flight

Effective speed increases. The disc behaves more understable than it would in calm air. A neutral disc may turn over. Lift goes up, drag goes up, the disc rises.

likely miss

Right turn-and-burn for a RHBH thrower. Roller miss long-right.

what changes first

Tool. Move up one stability tier. Z Buzzz becomes Buzzz OS or even FD3.

player default order under headwind

Tool first. Then angle (more hyzer to fight the lift). Then power (down 80% to keep nose flat). Line is the last lever for most players.

for the nerds A disc thrown into a 20 mph headwind at 60 mph release sees an effective 80 mph air speed. The angle of attack pitches up, lift force grows non-linearly, and disc stability drops. A disc that does not turn at 60 mph may aggressively turn at 80 mph effective.
what the wind does to flight

Effective speed decreases. The disc behaves more overstable. It loses speed faster, fades earlier, and may drop down because the wind pushes the top plate.

likely miss

Hard fade short-left. Disc dies before reaching the target.

what changes first

Tool. Move down one stability tier. Buzzz becomes a beat Buzzz or an US fairway.

player default order under tailwind

Tool first (US shift). Then power (more, to push through the dead air). Then angle (less hyzer to ride the line longer). Line tweaks last.

for the nerds A disc with the wind at its back behaves like a slower throw. Lift drops, drag drops, disc loses altitude faster than in calm air. Tailwinds shorten flights more than they help carry, despite the intuition.
what the wind does to flight

For a RHBH thrower, R-to-L wind pushes the top plate of a hyzer release. Disc fades harder and finishes left of intent. On an anhyzer, the wind under the bottom plate adds lift and turn.

likely miss

Hard left fade on hyzer. Burn-and-roll on anhyzer.

what changes first

Angle. Reduce hyzer or convert to flat to fight the over-fade. Then tool if angle alone is insufficient.

player default order under r-to-l

Angle first. Then tool (less OS). Then line (start further right to use the wind as a tunnel). Knobs last.

for the nerds Crosswind force on the disc plate depends on which side is exposed. A hyzer release exposes the top plate; the wind presses down and steepens the fade. Flatten the release and the exposed area shrinks.
what the wind does to flight

For a RHBH thrower, L-to-R wind helps a hyzer hold its line longer (resists the fade) and aggressively turns an anhyzer. Hyzer-flips become hyper-active.

likely miss

Floaty long-right. Over-extended turn on anhyzer.

what changes first

Tool. Move up one stability tier so the disc can resist the turn. Then angle.

player default order under l-to-r

Tool first. Then angle (more hyzer to anchor the line). Then line. Knobs last.

for the nerds L-to-R is the trickiest crosswind for RHBH because it can disguise lift as glide. Discs hang in the air longer than expected. Players misread distance and overshoot. The fix is anchoring the disc shape before chasing line.
tool 7.9 v0.2 · the executive function

The Decision Tree.
Five steps. Run them every shot in tournament play.

If you cannot explain your shot in one sentence, you do not understand the shot. Walk the steps for the situation below.

sample situation
Hole 4. 320 feet. Slight uphill. 8 mph headwind right-to-left. OB long-right. Leading by one stroke.
1
Situation Check
▼

Read the shot. Hole 4, 320 feet, slight uphill. 8 mph headwind right-to-left. OB long-right. Leading by one.

"Hole 4, 320, slight uphill, 8 R-to-L head, OB long-right, +1 lead."
2
Stock or Adjustment? (with depth)
▼

Stock shot for this player is a hyzer push at 320 in calm air. Headwind plus crosswind plus OB exposure means: adjustment, moderate depth.

From Step 2a: moderate difficulty calls for two adjustments. Blend the player's #1 and #2. If this player's 1-2-3-4 is Tool / Angle / Knobs / Line, then the play is Tool + Angle.

"Adjust. Moderate depth. Use my #1 (Tool) and #2 (Angle)."
3
Select Intent
▼

Use Tool 7.6 Intent Card format: [shape] to [target / LZ], [tool category], miss [direction].

Smart Miss says "miss short" because OB long-right. LZ1 is 280 feet just left of basket. The intent line writes itself.

"Stiff hyzer push to LZ1, OS fairway, miss short. My #1."
4
Tool Selection
▼

From the bag. The Tool slot for this intent is OS Fairway, high trust. The FD3 fits. The Buzzz OS does not have the distance.

If two tools could work, the higher-trust tool wins under pressure. Trust beats theoretical fit.

"FD3, S-Line, 174g, light wear. High trust."
5
Commitment
▼

Once the tool is in hand, the decision is locked. No second-guessing on the tee. Set the plane. Breathe. Send.

If commitment breaks (panic, second thought, mid-throw doubt), step off, restart Step 1. Engage the Emotional Reset Card if needed.

"Plane set. Hyzer angle plus 5 degrees. Send."
the one-line law

If you cannot explain your shot in one sentence, you do not understand the shot.

Tag it with "my number ___" so post-round review can ask: did the player run their 1, or reach into their 4?

tools 7.7 + 7.8 · per-hole spread

Sample partner-course hole.

Each leather book reserves a spread per hole on six partner courses. LZ1 is safe. LZ2 is aggressive. Smart Miss says where you are allowed to miss.

Hole 4 · Awed Home #1

320 ft · Par 3 · Slight uphill · OB long-right
LZ1 (Safe)280 ft, 30 ft left of basket
LZ2 (Aggressive)300 ft, 10 ft right of basket
Hero PlayPin-seek, 320, full carry
Smart MissShort. Never long-right. OB.
Stock PlayHyzer push to LZ1, OS fairway
ConservativeLayup mid to 240, putt for par
AggressiveStiff hyzer push to LZ2, FD3
Wind notesPrevailing R-to-L. Adds fade. Plan +5 deg hyzer.
If missed here...Long-right OB: relief, drop on line, lay up to 80, putt to save 4.
OB TEE LZ1 LZ2 BASKET WIND R→L
the marquee use case

Tournament Day Flow.
This is where the system earns its existence.

A Black-belt round runs the same sequence every time. The leather book is the offline reference. The phone is the live coach. The coach dashboard reviews afterward.

night before
Tournament Prep Sheet (Tool 7.10)

Course map review. Wind forecast. Bag check. Intent vocabulary review. Reset Card review. Locked at midnight.

pre-round on the lot
Bag check, wind read, vocabulary

Tools 7.3, 7.5, 7.6 reviewed in 5 minutes. Personal mantra read. Mode set: Talk it Through, Just the Facts, or Silent.

on the tee, every hole
Decision Tree runs (Tool 7.9 v0.2)

Five steps, no improvisation. Voice mode preferred so the phone stays in the bag. The "my number ___" tag is spoken aloud or written.

after every hole
Auto-log

Situation, intent, tool used, option number used, result. Quiet capture. No friction.

if commitment breaks
Reset Card protocol (Tool 7.11)

App goes silent for 60 seconds. Player resets. No emotional decisions. No revenge throws. No abandoning strategy.

post-round
Auto-generated debrief

Shot-by-shot. Coach's canonical question pre-loaded: "Did you run your 1, or reach into your 4?" Miss-direction discipline scored.

next session
Coach review and training-block adjustment

Coach dashboard reads the 1-2-3-4 use rate. Adjusts the player's training block. The loop closes.

the reason this page exists

Stress test checklist.
Catch the gaps before we print.

Click each item to mark it reviewed. Anything that fails the test gets fixed before the leather book goes to manufacturing.